

This is true despite the fact that the in-world characters are comprised of more polygons and skinned with more detailed textures, likewise for the many environments (some of which are destructible), and that the title features some of the most beautiful particle explosions in any Nintendo entry yet. The title runs in both 480p and 16:9 widescreen display for the first time, and it also hums along at an uninterrupted 60 frames per second. WiFi features?! Yes, WiFi play, something that most or all Melee fans wanted.īrawl looks like an enhanced version of Melee. The storyline itself seems almost randomly compiled a pieced together jigsaw puzzle of different factions coming together. It’s clear from the opening cinematic that the studio has put a lot of time and thought into crafting the action-packed snippets, which successfully bridge the gap between the traditional platformer-esque challenges comprising the single-player affair. Crisp, colorful full-motion animation sequences tell the story of a ridiculously epic battle between dozens of Mushroom Kingdom characters. Meanwhile, if you’re a longtime Nintendo fan, you will be amazed by the presentation of the story sequences in Brawl’s unnecessary, but nevertheless lengthy (eight-plus hours) single-player mode, known as the Subspace Emissary. In what other game will you be able to listen to music from Masafumi Takada (of Killer 7 fame), Kenji Ito, Koji Kondo and Akihiro Honda (who recently helped score Metal Gear Solid 4)? ACTION SANDBOX For example, whereas the Big N chose not to spring for orchestrated music for The Legend of Zelda: Twilight Princess, one of the company’s biggest titles, Sakurai has enlisted the aid of the industry’s greatest musicians to record a largely orchestrated soundtrack for his fighter. universe with a meticulous attention to detail and a decidedly un-Nintendo approach to presentation. With Brawl, famed series director Masahiro Sakurai and his Sora development team have spared no expense to bring to life the full Smash Bros. When Brawl was first announced, gamers questioned possible control setups and devised some of their own for the Wii remote and nunchuck. Point is, it’s a much meatier package - we honestly don’t know why we can’t seem to break from our hamburger analogies and we haven’t even started in on the customization options, online support, and more. It also includes more than 40 different levels, each a throwback to classic franchise stages, both from Nintendo and also from the likes of SEGA and Konami, but we’ll get to that. Nintendo’s latest fighter features 35 mascots a figure up from 12 in the original and 26 in Melee. Hungry, that is, for some epic offline and online multiplayer fights, and thankfully Brawl like its predecessors satisfies.
