
We have the deep multiplayer brilliance of Battlefield 2, the brutally wicked A.I. Now, of course, in the post-Half-Life world, with shooters taking the genre into all sorts of innovative directions, you could argue that the world doesn't really need Quake anymore. Quake was the cutting edge at the time-nothing came close-and for years "Quake killer" was the moniker applied to any game that even dared to compete. At the time, running and gunning was all we needed, especially when delivered in a 3D environment as astounding as the original game's.

Quake 4 offers nothing particularly new or innovative, and yet still manages to entertain because sometimes retro and dumb and obvious is exactly what we want-especially when it's done as slickly and professionally as it is here.Ĭertainly first-person shooters have come a long way since id unleashed the first Quake on the world back in 1996. The online multiplayer modes of Quake 4 should feel much more reminiscent of Quake III, with their large weapon selection, diverse battle arenas, and intense, kill-or-be-killed gunplay. While boasting substantial graphical and audio improvements as well, significant refinements to the A.I., the single-player portion of Quake 4 holds true to the originals, and the story picks up where Quake II left off. Ultimately, Kane may be called upon to sacrifice a bit of his humanness, for the sake of humanity's ultimate victory.

The fourth edition of id's popular first-person shooter returns to its roots, to offer single-players an extensive adventure in the role of a soldier named Matthew Kane. The forces of Earth take the offensive in Quake 4, in an effort to eliminate the Strogg menace at its source, once and for all.
